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GRASP Seminar Series: Fall 2005October 7, 11:00 AM, 307 Levine Hall Ming Lin "Physically-Based Simulation for Robotics and Animation" Abstract: Modeling motion is central to all computational disciplines that deal with representations of dynamical systems in the physical or virtual world. Some applications include interaction with virtual environment, human modeling and simulation, design and assembly of electronic appliances and mechanical systems, surgical training, manipulation of nano-structures, physics engines for computer games, special effects and feature animation. There exist numerous motion synthesis approaches: geometric-based techniques (such as key-framing), data-driven methods (such as motion capture), physically-based simulation (derived from law of physics), behavior and high-level cognitive modeling. Each of these techniques has its strength and limitations; the choice of techniques largely depends on applications. In this talk, we will focus on some of our ongoing efforts on physically-based modeling for realistic, predictive simulation of physical phenomena. Specifically we will introduce novel algorithms on continuous collision detection for articulated bodies and deformable models, adaptive forward dynamics for animated characters and autonomous agents, and constraint-based planning for serpentine robots and flexible objects. We will also demonstrate the results on some interactive applications, including real-time mobile interaction with VR training systems and catheterization procedure for liver chemoembolization. Biography: Ming C. Lin received her B.S., M.S., Ph.D. degrees in Electrical Engineering and Computer Science in 1988, 1991, 1993 respectively from the University of California, Berkeley. She is currently a full professor in the Department of Computer Science at the University of North Carolina (UNC), Chapel Hill. She received several honors and awards, including the NSF Young Faculty Career Award in 1995, Honda Research Initiation Award in 1997, UNC/IBM Junior Faculty Development Award in 1999, UNC Hettleman Award for Scholarly Achievements in 2002, and five best paper awards. Her research interests include physically-based modeling, haptics, robotics, real-time 3D graphics for virtual environments, and geometric computing. She has published over 135 refereed publications in these areas. She has served as a program committee member for many leading conferences on virtual reality, computer graphics, robotics and computational geometry. She was the organizer, general chair and/or program chair of several international conferences. She is a member of the Steering Committee of ACM SIGGRAPH/Eurographics Symposium on Computer Animation and World Haptics Conference. She has served as an associate editor or guest editor of several journals and magazines. She also co-edited the book "Applied Computation Geometry".
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